
Attention Guidance in Virtual Reality
Time
My Role
3 months
UX Designer
Main tasks
Generative research, survey, data analysis, personas, user test
Tools
Miro, Illustrator, Photoshop, Excel
In a Snapshot
The problem
In Virtual Reality environments, textual information is often overlooked or ignored, leading to player frustration and a lack of guidance when navigating interactive experiences. This project aimed to explore how different attention-guidance strategies could enhance text visibility and engagement in VR, improving user experience and comprehension in game-based environments.

The solution
With my team, we designed and tested four attention-guidance strategies to enhance text visibility in Virtual Reality (VR), improving user engagement with in-game instructions. These strategies included visual text effects, directional pointers, spatial audio cues, and dynamic text positioning to guide players' attention without disrupting immersion. Through an experimental "Escape the Room" VR scenario, we valuated each method’s effectiveness, analyzing user interaction, feedback, and comprehension levels.
The process
Interviews & survey
Prototyping
Testing
Evaluation
Here you find the