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LOGO - Chiara Gulino
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Attention Guidance in Virtual Reality

Time

My Role 

3 months

UX Designer

Main tasks

Generative research, survey, data analysis, personas, user test

Tools

Miro, Illustrator, Photoshop, Excel

In a Snapshot

The problem

In Virtual Reality environments, textual information is often overlooked or ignored, leading to player frustration and a lack of guidance when navigating interactive experiences. This project aimed to explore how different attention-guidance strategies could enhance text visibility and engagement in VR, improving user experience and comprehension in game-based environments.

Attention in VR - Virtual Reality Design

The solution

With my team, we designed and tested four attention-guidance strategies to enhance text visibility in Virtual Reality (VR), improving user engagement with in-game instructions. These strategies included visual text effects, directional pointers, spatial audio cues, and dynamic text positioning to guide players' attention without disrupting immersion. Through an experimental "Escape the Room" VR scenario, we valuated each method’s effectiveness, analyzing user interaction, feedback, and comprehension levels.

The process

Interviews & survey

Prototyping

Testing

Evaluation

Here you find the

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